Evil Necromancer

The Evil Necromancer is a strong and giant evil-looking figure with glowing red eyes wearing a long black robe.

Encounters
The Evil Necromancer can be found on the third floor of the dungeon. He is usually in one of the large rooms (see maps). There is only one Evil Necromancer, and the goal of the game is to find and kill him. If you say the command "Listen" before entering a room with him, you will hear "evil laughter."

Strategy
The Evil Necromancer is difficult to kill because he has many hit points and a high strength score. However, he does not do as much damage as some other monsters (less than a lich), and frequently uses his turns to cast spells, such as "Feeble Mind," "Weakening," "Slowness," "Lightning Bolt," etc.

The Evil Necromancer has a somewhat high armor class. He does have a lot of hit points, and for this reason it is recommended to have a battle axe or higher (greatswords, vorpal swords and magical vorpal swords are best, although the latter two are only found in the dungeon). You should also try to have plate mail armor and potions of strength, protection, speed (for dodging spells), and healing before seeking him out on the third floor.

The Evil Necromancer is difficult to hit with spells, and for this reason, it is better to try to attack him with a good weapon, if you have it. However, if the evil necromancer becomes frozen(either because of a freeze spell or it had a critical fail), then hit him with a fireball, if you have one. As a last resort, you could ask for divine assistance, and if you are lucky the gods will send down a huge ball of fire. Sometimes they will just inform you of monsters in surrounding rooms, which is useless in combat.

Another good strategy is to purchase or find the Magic Portal spell and to set it up near the Necromancer's room, or the first room the third level. If the Necromancer is about to kill you, say "Open Sesame" for a quick escape. Then rest, heal, and go back to fight him.

If you can afford it, the "Teleport to Town" spell sounds like a great idea, but the game only gives you 1’s when you roll after you defeat the necromancer. One would think that, once you kill the Evil Necromancer, your hit points may be low, and using the "Teleport to Town" spell will ensure you make it back to town alive after your victory. But the game makers decided to not make that possible. You can purposely use the “Teleport to Town” spell and hope you get somewhere nearer to the exit than you use to be, but a “Magic Portal” spell next to the exit would be smarter.