Traps

Traps
Traps appear randomly in dungeon rooms and can be triggered upon opening a chest. There's a wide variety of traps which will be added when we get full details. Please help out if you've been hit by a trap that hasn't been marked here. Thanks! :)

Blue Mist
"Blue mist starts spraying out of the ceiling at you."

You require a 15 or higher to avoid the mist. The blue mist makes you slower.

Green Mist

"Green mist starts spraying out of the ceiling at you."

You require a 14 or higher to avoid the mist. The mist does 2-16 damage. It also has a chance to turn a decent chunk (about 50 pieces) of your gold to dust.

Red Mist

"Red mist starts spraying out of the ceiling at you."

You require a 14 or higher to avoid the mist. The mist does 2-16 damage. It also has a chance to rust your weapon.

Spike Trap

"Spikes start popping out of the ground below you."

You require a 10 or higher to avoid the spikes. The spikes deal 2-12 damage to you.

Spinning Blades
"A large sharp blade swings from above and comes toward you."

You require a 13 or higher to avoid the spinning blades. The blades deal 3-18 damage to you.

Dart Trap

Darts fly out of the walls and come straight at you.

Lightning Bolt

You require a 13 or higher to avoid the lightning bolt. The bolt does 3-18 damage to you. Pain

You require a 10 or higher to avoid the darts. They probably do 2-12 damage, and may have poison.

Large Blade

"A large spinning blade comes out of the wall at you. You require a 14 or higher to avoid the large spinning blade. The blade does 3-18 damage to you.

Arrow trap
"An arrow shoots at you."

You require a 11 or higher to avoid the trap. The arrow deals 1-8 damage. The arrow may be poisoned.

Fire trap
"A blast of fire rises from the floor."

You require an 11 or higher to avoid the trap. This trap does 2-16 points of damage.

Red Mist (2)

"Red mist starts spraying at you"

You require a 13 or higher to avoid the mist. It will weaken you, deal 1-3 damage, and has a chance to rust a random weapon, although equipped weapons have a higher chance, it can also poison you.

Boulder Trap

"A boulder falls down on you."

You require a 12 or higher to avoid the mist. It does 2-12 damage (please verify)

Red Ooze

“Burning red ooze starts coming out of the chest."

You have to roll 13 or higher. Red ooze does 1-6 damage (please verify)

Pit Trap

“The ground starts to give way beneath you."

You have to roll 12 or higher. Pits does 2-8 damage (please verify)

Spear trap

"A spear flies out of the wall at you."

Dodged, but this does happen.