Summon Creature Spell

"''Summon Creature" is a spell that can be found only in chests in the dungeon. When cast it will summon either an animal or monster that will fight by your side permanently until they die, or you beat the game.''

Use
Depending on how high you roll when casting this spell will determine how powerful the creature you summon is. They have hit points and stats.

At any time, you can say "Name my companion ___"

If you use a Magic Portal or Teleport to Town spell, your companion will follow you.

Your companion will take a turn each round in combat and fight for you. The monster you are fighting may choose to attack your companion. If your companion runs out of hit points, it is dead and cannot come back to life.

You can heal your companion by saying "Heal my companion" if you have a Potion of Healing. If you say the command "Rest," your companion will also rest and regain hit points.

Your companion will fight a creature of its own species.

You cannot have more than 1 companion.

When you return to town, the townspeople will react differently to your creature, depending on what kind of animal/monster it is.

This is a verified list of creatures and their stats.(Verified via Facebook message)

Lion; does 4-24 damage, has AC of 12-14, has strength of 13-17, has 40-85 HP, needs 16+ to summon.

Owlbear; does 4-24 damage, has AC of 13-14, has strength of 13-17, has 40-65 HP, needs 16+ to summon.

Bear; does 4-24 damage, has AC of 12-14, has strength of 13-17, has 40-85 HP, needs 16+ to summon.

Minotaur; does 4-24 damage, has AC of 12-14, has strength of 13-17, has 40-65 HP, needs 16+ to summon.

Orc; does 4-24 damage, has AC of 13-14, has strength of 13-17, has 40-65 HP, needs 16+ to summon.

Gargoyle; does 4-24 damage, has AC of 13-14, has strength of 13-17, has 40-65 HP, needs 16+ to summon.

Tiger; does 3-18 damage, has AC of 11-13, has strength of 11-15, has 35-50 HP, needs 12-15 to summon.

Wolf; does 3-18 damage, has AC of 10-13, has strength of 10-13, has 28-40 HP, needs 12-15 to summon.

Kobold; does 3-18 damage, has AC of 10-12, has strength of 10-13, has 28-47 HP, needs 12-15 to summon.

Lizardman, does 3-18 damage, has AC of 10-12, has strength of 10-13, has 28-47 HP, needs 12-15 to summon.

Panther, does 3-18 damage, has AC of 10-13, has strength of 10-13, has 28-50 HP, needs 12-15 to summon.

Hawk, does 3-18 damage, has AC of 10-13, has strength of 10-13, has 28-49 HP, needs 12-15 to summon.

Dog, does 2-12 damage, has AC of 8-10, has strength of 10-12, has 11-25 HP, needs 6-11 to summon.

Cat, does 2-12 damage, has AC of 8-10, has strength of 9-11, has 11-25 HP, needs 6-11 to summon.

Goblin/Hobgoblin, does 2-12 damage, has AC of 9-11, has strength of 11, has 12-20 HP, needs 6-11 to summon.

Owl, does 2-12 damage, has AC of 8, has strength of 8-10, has 9-17 HP, needs 6-11 to summon.

Fox, does 2-12 damage, has AC of 8, has strength of 9-11, has 10-19 HP, needs 6-11 to summon.

Skeleton, does 2-12 damage, has AC of 8, has strength of 10, has 7-15 HP, needs 6-11 to summon.

All other creatures do 1-6 damage, have a strength lower than 9, have an AC of 8, they have 6-15 HP, and they need a 1-5 to summon.

Hope this helps! I rolled a 16 and summoned a Minotaur with 72 hit points

Please use this list as a general guideline, there may be exceptions. For instance, I had a Lion with 99 HP.